GamePull.io

Updated March 20, 2026

How It Works

The pull loop is simple on purpose

GamePull works best when the rules are clear in a few seconds. Open packs, keep what you like, scrap what you do not, and use that progress to keep rolling.

The loop

Timed packs refill over time. Packs open into cards. Cards land in your collection unless you scrap them, and scrapping helps fund more pulls. The site is meant to feel fast, not like a menu puzzle.

Free packs and upgrades

Base packs cost 100 Rope in the store. Guest sessions refill a free timed base pack every 0.3 hours up to a cap of 5. Signed-in accounts refill faster, every 0.2 hours, with a cap of 10. New accounts also get 20 bonus packs.

Scoring and rarity

Every pulled card gets a final score, and that score determines rarity. The important part is not pretending the number is universal truth; it is that the score stays frozen on the pulled card inside the site.

mythical

Score 6,900 and up

legendary

Score 6,500 and up

epic

Score 4,900 and up

rare

Score 2,500 and up

uncommon

Score 1,000 and up

common

Score 0 and up

What counts as a card

A card is effectively a game plus platform outcome. The same title can appear as distinct collectibles across platforms, while remasters and remakes become separate pulls when the source data treats them as separate entries.